Equipment

We got another look at the rock-em-sock-em robots of multiplayer mech game Mecha Break at this year’s Gamescom Opening Night Live-

Watch On

I’m calling it: 2024 is the year of the mech. We’ve got Helldivers mechs, farming mechs, and we just got a fresh look at Mecha Break at Gamescom Opening Night Live, showing off the mech-combat action that we first laid eyes on at last year’s Game Awards.

The trailer contained, well, a lot of geared-up mechs squaring off and hitting each other, but also showcased classes like snipers, attackers, and defenders.

I’m very curious about this one. After PCG’s Ted Litchfield chatted to studio boss Kris Kwok about the game’s 60-person battle royale/extraction shooter hybrid mode earlier this year, I’ve been eager to get my hands on it. Mashing up mech customisation with a big chaotic battle royale thing sounds like precisely the kind of nonsense I can get into.

Unfortunately, I missed my chance on PC. Mecha Break got its first open beta on our platform of choice a few weeks ago, and the studio is currently in the process of bragging about its stats. At the beta’s peak, it pulled over 51,000 concurrent players on Steam and another 120,000 via its Chinese launcher. The game has also garnered 2.8 million registrations and features on over a million Steam wishlists, say the devs, probably in case yours isn’t one of them.

Alas, if you want hands-on time with Mecha Break in the near future, you’d better hope you got into its upcoming Xbox Closed Beta, which runs from August 25 until August 27. If not, you’re stuck waiting until the game’s scheduled release in early 2025.

Anyway, this is just the opening salvo for this year’s Gamescom shindig. If you want to keep track of all of PCG’s coverage, make sure to keep an eye on our site for all the news and previews coming out of Gamescom 2024.

Related Posts

‘I love stories where you go and venture into the unknown’- Clair Obscur- Expedition 33 creative director Guillaume Broche opens up on the RPG’s brilliantly bonkers plot-

I caught the recent reveal trailer for Clair Obscur: Expedition 33, and proceeded to make finding out exactly what’s going on in the new RPG’s dark fantasy world, which is dripping with the sort of ‘end of days’ vibe commonly found in Final Fantasy and Persona games, a top priority as, simply put, it’s a bit bonkers. As such, recently being able to sit down with the game’s creative director, Guillaume Broche, to see the game in action and ask him about it was a real boon.

In Expedition 33’s city of Lumière, once a year the mysterious and seemingly all-powerful being called the Paintress wakes up and, approaching a large monolith in the middle of everything, paints upon it a cursed number, ticking it down. As soon as the Paintress paints it, everyone of that age turns to smoke and fades away immediately.

As such, the population’s maximum age is in decline. To solve this, an expedition from the city is tasked with venturing forth into the unknown every year to try a…

Oops, all Malenia- fan-favorite Elden Ring player replaces every enemy with secret megaboss and tries to beat the game-

PCG Gamer of the Year Let Me Solo Her is back at it again, baby. As reported by Kotaku, LMSH, famous for his nude, dual katana-wielding, pot-helmed avatar and repeated shepherding of other players past secret megaboss Malenia, has started streaming a run of Elden Ring where every enemy is, in fact, Malenia.

I’m not sure what mod LMSH is using to make the swap⁠—maybe some custom parameters on the Item and Enemy Randomizer by thefifthmatt⁠—but he’s also rocking FiftyTifty’s simply-titled Aggression Mod, which makes enemies immediately home in on you from any range once spawned. An entire countryside of forbidden sword technique goddesses of decay immediately lock on and pursue LMSH on entering an area, making for this almost Risk of Rain-like ratcheting up of the peril as he scurries from Grace to Grace.

LMSH’s goals for the run are to collect his signature pot helm from Alexander’s quest, never level up Vigor, and beat the game. Currently he’s got …

Rainbow Six Siege’s next operator brings back a classic Rainbow Six character nobody’s heard from in 20 years-

When it comes to covering Rainbow Six Siege on the internet, there are two types of commenters: those with strong opinions about balancing decisions, and those who like to reminisce about classic Rainbow Six. 

Despite never playing the original singleplayer Rainbow Six trilogy myself, through osmosis I’ve learned of the legendary exploits of John Clark, Ding Chavez, and Daniel Bogart—names left to gather dust in the Tom Clancy archives since Rainbow Six went to Vegas and became a 5v5 hero shooter.

Well break out your feather duster and alert your nearest CD-ROM appreciator, because Rainbow Six Siege’s next season includes a nod to the original tactical shooter trilogy. Siege’s newest attacker, the mysterious Deimos, has been unmasked as ex-Rainbow operative Gerald Morris. In Siege lore, Morris has been presumed dead since 2012. In real life, he hasn’t been seen in over 20 years.

Series veterans might recognize Morris as one of the on-call operat…

Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim-

More than six years after it was first teased, Legacy, the ironically-titled new game from once-legendary designer Peter Molyneux, finally has a release date. The blockchain-based business simulator developed by Molyneux’s 22 Cans studio is set to go live on October 26.

“Legacy will be seamlessly integrated with GalaChain, providing smooth and secure gameplay backed by a games-first blockchain that allows real ownership and real rewards,” publisher Gala Games said. “This includes the ability to bridge items to and from Ethereum for trade on secondary markets like OpenSea.

“Ownership and creativity take center stage as you get the chance to build and manage your business on your very own land!”

Molyneux was a true force in the early days of the videogame industry, with groundbreaking games including Populous—the great-granddaddy of the “god game” genre—Syndicate, Theme Park, Magic Carpet, and Dungeon Keeper to his credit. His run continued through the tu…

Tempted to try VR- This Prime Day VR headset deal knocks $70 off the excellent Meta Quest 3-

Looking for the best Prime Day VR headset deals might not be at the top of your to-do list when it comes to upgrading your gaming setup,  but if you’ve been looking for an excuse to splash out, the Meta Quest 3 is on sale right now at Amazon. It scored an impressive 91% in our review, and this Prime Day deal knocks $70 off the list price coming in at $430, which is the lowest we’ve seen it. And while a VR headset is certainly a luxury, this deal takes some of the sting out of the cost of what is, after all, an expensive bit of kit.

  • We’re curating the best Prime Day PC gaming deals right here.

So what do you get for your money? The Meta Quest 3 is more powerful than its predecessor the Quest 2, giving it at least double the graphical performance thanks to Qualcomm’s 2nd gen Snapdragon XR2 chip. It also sports 4K+ pancake lenses with a 2064 x 2208 resolution per eye, a 120Hz refresh rate, and …

Last Epoch director admits his optimistic launch expectations ‘aged like milk’ as its servers struggle under the weight of 160K players-

Server issues continue to plague Diablo-like action RPG Last Epoch a day after its full release on Steam, but its offline mode seems to have kept many players fed.

Last Epoch had its full 1.0 release yesterday and immediately started suffering from its success. “Within 20 minutes of launch 150,000 people had joined us,” game director and founder of Eleventh Hour Games Judd Cobler wrote on Reddit yesterday. “This did mean that all of our scale testing efforts were immediately put to the test, and unfortunately a service failed in a way that we didn’t suspect, and we immediately went to work to investigate and resolve it.”

Players experienced disconnects and abnormally long loading times as they transitioned between areas. Despite the developer’s efforts throughout the last 24 hours, those issues persisted until a few hours ago when the servers seemingly shut down. I was able to connect to the online mode of the game shortly after, but area transitions still take up …